
Traveller-digest      Monday, October 25 1999      Volume 1999 : Number 1255



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: TML Members as resources
Re: Cardboard Heroes & Glenn Grant
Re: Army missions...
Re: Army missions...
Re: Army missions...>>
Re: Honoring J. Andrew Keith
Banking/Space Opera...
Re: Freezing in the Aleutians
Re: Space Opera?
Re: Type B/C atmospheres
Re: Trashing a Ship (was re: Drive Destruction Sequencing
Re: Freezing in the Aleutians
Re: TML Members as resources
Re: Seven Samurai
Re: Type B/C atmospheres
Re: Space Opera?
Re: Space Opera?
RE: The Baron Population Bomb
re: Trashing a Ship
Re: Honoring J. Andrew Keith with a planet
RE: The Baron Population Bomb
Re: Titan Games Preview for (10/24/99)

----------------------------------------------------------------------

Date: Mon, 25 Oct 1999 00:21:51 -0400
From: Glenn Grant <neo@total.net>
Subject: Re: TML Members as resources

>>Since I seem to have started this, I should post my UPP.
>>Doug Sinclair   578CD8-0   Terms 1.5

Glenn Grant 585AB6     Artist/Writer 4 Terms
Skills:  Art-5, Writing-5, Research-2, Admin-1, Music-1,
First Aid-1, Anthropology-1

Not exactly the typical PC type...

Best,

   + GMG +

               Glenn Grant  <neo@total.net>
_Northern Suns: The New Anthology of Canadian Science Fiction_
          Edited by David Hartwell & Glenn Grant
           now in hardcover from Tor Books

------------------------------

Date: Mon, 25 Oct 1999 00:21:37 -0400
From: Glenn Grant <neo@total.net>
Subject: Re: Cardboard Heroes & Glenn Grant

Jesse and Keven conspired thusly...

>> > I hereby nominate Glenn Grant to draw some NEW pictures for a new
>> > set of Traveller Cardboard Heroes!  Who's with me?
>
>As to the 2nd comment, *DEFINITELY*.  If he leaves the room, he's *elected*.
><grin>

Yikes, I leave the room for a few minutes and I become a *thread*.

Actually, for the past several weeks I've been bogged down with a stupid
megaproject for my PHB (Pointy-Haired Boss), and the TML digests have been
piling up. I've just managed to plough through more than 50 and am finally
caught up.

Thanks for the kind words, guys.  I've never actually *seen* Carboard
Heroes, but I've heard good things about 'em.  Actually, for my Trav game
(still in development) I was thinking about making up some of those chits
with silhouettes of Trav characters on them, like you used to get with
Snapshot or AHL.  I take it Cardboard Heroes were larger?

Best,

+ GMG +

                         Glenn Grant
                        neo@total.net
"A scholar is just a library's way of making another library"
                       --Daniel Dennet

------------------------------

Date: Mon, 25 Oct 1999 12:08:37 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Army missions...

- ----- Original Message ----- 
From: Alan Bradley <alanb@elf.brisnet.org.au>
To: <traveller@lists.imagiconline.com>
Sent: Friday, October 22, 1999 9:26 AM
Subject: Re: Army missions...



> 
> > Okay, this is the 90's (well, nearly the 22nd century), 
> 
> Um, nearer to the 21st?  Still, you've brought visions to my mind...
> 

Heheheheh... Errrr, fat fingers???

------------------------------

Date: Mon, 25 Oct 1999 14:17:59 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Army missions...

- ----- Original Message -----
From: Alan Bradley <alanb@elf.brisnet.org.au>
To: <traveller@lists.imagiconline.com>
Sent: Friday, October 22, 1999 3:59 PM
Subject: Re: Army missions...


> > > From: "The Roc"
> > > Conscription never came to the Australian military until Vietnam.
>
> >From Me:
> > I'm pretty sure that there was conscription into the Militia (_not_ the
> > AIF) during WWII.  I'll check today, when I wander past the town
library.
>
> > If I'm wrong, I'll let you know.
>
> Been and done.  Yes, part of the Australian Military Forces (AMF) was
> conscripted.  The AMF was basically the pre-war militia, massively
> expanded.  They were only authorised to serve in Australia and New Guinea,
> although this was somewhat relaxed in about '43 or so, *after the crisis
> period*, in order to convince the US that Australia was still pulling its
> weight.  This was the same kind of process that led to the strategically
> dubiously useful Tarakan campaign.
>

I think (weren't they known as the Marooka Force - that first went to NG?)
they were a militia group that was partially conscripted, but wholy
volunteered afterwards to serve OS when called upon?

> The Australian Imperial Forces (actually, the 2nd AIF, the first being the
> WWI force), was an all volunteer group.  The pre-war regulars seem to have
> been absorbed as cadres into both the AMF and AIF.
>

I went back to the books when I had five minutes to spare (daughter's recent
wedding announcements have turned things upside down...), and from the
encyclopedia of Australia's Heritage I managed to glean some things (not a
great deal).

* Our constitution has always allowed for "conscription into the militia."
and after the defeat of PM "Billy" Hugh's Conscription Referendum in Oct,
1916, militia conscription was used for the fist time "For Home Services
Only" and has funnily enough, never been viewed as conscription as we know
it today??  Semantics or not, it was not considered what we call
conscription... go figure?

* PM John Curtin was to introduce conscription for the good of the nation,
but taking time to have the referendum palatable to the Australian people
(who had lost friends and family in the Great War and/or whom had campaigned
against the 1st conscription referendum), had let many war years slip past
before it came to the voting booths.  The vote for Conscription was a "NO"
and the bill failed.

I found in War and Australia:-

* Militias were "called up" during WWII, but basically, only those who chose
to volunteer from the militias for OS duties were actually sent.  There were
still many military functions on home soil that needed tending to by
military servicemen and the need to defend the homeland if an invasion were
to take place, so no one was forced to volunteer to go OS.

There was no doubt from my POV that there was probably a great deal of
coercion, such as appeals to heart strings ("Think of your mates dying in
Africa mate..."), to name calling ("You're a coward, do you know that?  Men
dying to defend low life like you and you're just taking it easy here..."),
and possibly urging by friends and family for honour sake or just for the
good of the country.

So technically, we have always had a charter for conscription into
home-based militias, and this was called upon in both WWI and WWII, but
until PM Robert Menzies introduced National Service (aka
Natios/conscription/compulsory service - which began with the first draw in
mid 1965), Australia has never had a ratified conscription bill before
Vietnam.

I cannot argue with someone saying, "My dad was a conscript in WWII..." as I
don't have arguments for what someone so close to another says he did at a
given time.  All I have are certain books I own and military history as told
by those I served under.  These sources are by no means gospel either, so I
am open for correction still.

- -- The Roc

------------------------------

Date: Mon, 25 Oct 1999 14:53:48 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Army missions...>>

- ----- Original Message -----
From: Alan Bradley <alanb@elf.brisnet.org.au>
To: <traveller@lists.imagiconline.com>
Sent: Friday, October 22, 1999 9:44 PM
Subject: Re: Army missions...



>
> OBTRAV:  Hell, I dunno.  I said this was going to be my last post on the
> thread, didn't I?  Umm, ways to keep an Army going on the cheap.  Reasons
> why some worlds need to hire Mercs occasionally, in the absence of a
decent
> sized pool of properly trained and equipped people.
>

How about, like John Curtin, ObTrav:  A PM of a world's government that
fought against conscription in the last big war and being strong on that
stand after the war was over, then being in power with the shoe on the other
hand!  He hates to have to say it, but now his party will have to raise
troops via conscription.  Only his wanting to do it right for those involved
has cost years in draughting the bill.  The consequences could be varied.

In Aussie history, the bill failed because the urgency was (that the bill
was being ratified under) lost so the bill failed and the war was won
without it anyway.  But in the Marches, untold human life could have been
lost due to the need of extra manpower or worse... the war was lost because
of it!!

- -- The Roc

------------------------------

Date: Mon, 25 Oct 1999 15:12:53 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Honoring J. Andrew Keith

- ----- Original Message ----- 
From: Jeff Zeitlin <jzeitlin@cyburban.com>
To: <traveller@lists.imagiconline.com>
Sent: Saturday, October 23, 1999 7:40 AM
Subject: Honoring J. Andrew Keith


> Someone recently suggested that a capital ship be named after Mr.
> Keith.
> 
> Looking over the recently-posted list of Keith-authored items, I
> was struck by how few seemed to be overtly military, and how many
> seemed to be Scout-type stuff. It occurs to me that perhaps a
> more appropriate honor would be to have a class of scout ships -
> perhaps an 'upgraded' successor to the Donosev class survey ship
> - named after him instead.  Certainly, Andy was more of a pioneer
> than a warrior in the realm of Traveller.
> 
> 

Well pointed out.  I'd have to agree with your observations and suggestion.

- -- The Roc

------------------------------

Date: Mon, 25 Oct 1999 17:28:58 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Banking/Space Opera...

In mail you write:

Alas, the two *classic* example of Space Opera don't have fighters that
bank either. The Lensman series and the Skylark series. The first is
back in print and worth reading, if only for some nasty ideas.

Trenco is such a *lovely* planet. So is Delgon. And I want to see the
reaction of your players to a visit to Rigel IV. Or Lyrane.

*****  *****  *****

Not that they classify as "fighters", or perhaps they do, but watching the
old Buck Rogers serials on cable, the vessels (space ships/fighters) don't
bank in it either.

- -- The Roc

------------------------------

Date: Mon, 25 Oct 1999 00:10:52 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Freezing in the Aleutians

In mail you write:

>> Date: Sun, 24 Oct 1999 03:41:32 -0400
>> From: "Daniel Phelps" <phelpsd@gate.net>
>> 
>> Regarding the special risks encountered such circumstances, for gaming
>> purposes, if you are not in an immersion suit and go over the side in
>> normal clothing hypothermia will put you down in approximately 5
>> minutes.  In an immersion suit you can last maybe 6 to 8 hours. 
>
> Reminds me of one of my favorite lines from _Snow Crash_.  Paraphrasing
> from memory:  "In the North Pacific, a standard life vest just makes the
> corpse float." :)

Also reminds me of an SF story involving Lake Superior. They claimed
the line in "Wreck of the Edmund Fitzgerald" about "...never gives up
her dead" is because once you sink below the surface layer (which may
be sunwarmed in the summer) the water temp is a constant XX degrees. 

Cold enough that the decay processes alter. Corpses don't bloat, they
just sit there and decay via other processes. So they never rise back
up to the surface.

> I'll bet either could handle the heat situation just fine, I agree a
> standard vacc suit would float and that BD would probably sink, and that
> with BD you could probably go perhaps 100m down without worrying too much
> about the pressure.

Watch out for assumptions. *Conventional* Vacc suits would be be well
insulated, as long as you keep a slight positive pressure (which will
make it hard to move). Without the extra pressure, say for example if
you've lost your helmet, you could actually lose heat *rapidly*. If you
are wearing a "skin suit" (the elastic leotard thingie) you *will*
freeze. 

The reason for the rapid heat loss with the conventional suit is that
vacuum suits are *not* designed to insulate. They are designed to be
air-tight. Because *in a vacuum* you can only lose heat by radiation
from a sealed suit, you have to wear an undergarment that has fluid
circulated thru it to (usually) carry off excess body heat, but can
also provide some heating (rarely needed). The fluid carries the heat
to the EVA pack, which dispooses of it in various ways (some use
limited evaporative cooling). 

Dumped in a cold ocean, with only the "stock" EVA pack, you won't stay
warm long unless you use the inflation trick to provide a layer of air
between the gas tight membrane and the cooling garment. 

> Great image just flashed by...BD trooper gravving along above the ocean,
> gets shot at, grav failure, drops like a stone into the ocean.  Defenders
> on shore cheer, go back about their business.  Ten minutes later, the BD
> trooper walks out of the surf, *pissed*. 

Do keep in mind that every 10 meters is an extra atmosphere of
pressure. And seabottom terrain can be *rough*. Of course, that last
is probably *why* the trooper is so pissed.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 25 Oct 1999 00:27:00 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Space Opera?

In mail you write:

>> >>"Battle Beyond the Stars". It's a classic. Bad, but fun.
>> >
>> >Oh my gawd..I remember seeing that one in the theatre..
>> 
>> Oww, that really had to hurt.  Almost as bad as going to the theatre to
>> see "Robot Jocks".  Sure was glad that I smuggled that six pack of 
>> Jolt Cola into the movie ;)
>
> 'Robot Jocks' wasn't that bad.  Besides, it gave Gary Graham some needed 
> work between the end of 'Alien Nation' and an appearance on 'Star Trek: 
> Voyager'.

I saw "Battle Beyond the Stars" playing with (I think) "Last Days of
Man on Earth" (based on Michael Moorcock's "Jerry Cornelius" stories).

But "Godzilla 1980" was even more of a turkey. The co-feature for
*that* was an unexpected treat. A very *strange* movies titled "The
Stuff". I won't spoil it, I'll just say "go out and rent it!"

After you've watched it, sand off the serial numbers and do it to he
players you GM for. :-)

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 25 Oct 1999 00:32:59 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Type B/C atmospheres

In mail you write:

>> I will note that getting high levels of mercury vapor in the air would
>> required some unusual geology. And it'd be *likely* to only affect
>> "small" areas. But inside those areas....
>
> Real-world story:  The hills above where I grew up (the south end of San
> Jose, California)  was at one time the largest mercury-mining site in the
> world.  You could still find bright-orange outcrops of cinnabar up there
> all over the place.  Apparently, the local natives had at one time also
> noticed this lovely color, and decided it would make great skin paint.
> They had a legend about this, in which the tribe nearly died from mercury
> poisoning until Coyote cured them and warned them to stay away from the
> orange stuff from then on.

I wonder if any tribes ever tried that with autunite. It's such a
*lovely* bright yellow. It's also a uranium ore. And I'm not sure
whether heavy metal poisoning or radiation would be the bigger danger. 
(It's even possible that neither is a danger, except for very long term
exposure).

Oh yeah, that reminds me. You could actually make a fair profit selling
depleted uranium to low TL worlds. You see, uranium makes the only
really decent yellow pottery glazes. It also makes a nice orange, but I
think there are other sources for that. It makes an interesting green
glass too. 

As such, even a fairly small amount is actually worth the shipping
costs, and probably even the cost of the export licenses.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 25 Oct 1999 00:53:57 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Trashing a Ship (was re: Drive Destruction Sequencing

In mail you write:

> I know it might take a little more time but - considering that we are
> talking about an artificial environment here - is it strictly necessary that,
> at the time of the explosion, the internal atmospheric pressure be only
> one atmosphere?
>
> Would it make a difference if you could pump the pressure up to
> three or four atmospheres, even if it were only in places like Engineering
> Control or the Avionics Bay?

That sort of pressure is going to break bulkheads and seals, even
without an added explosion. One atmosphere is roughly one
kilogram-force per square cm! There are a lot of square cm on a
bulkhead! 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Mon, 25 Oct 1999 03:20:35
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: Re: Freezing in the Aleutians

At 12:10 AM 10/25/1999 PST, you wrote:

>Do keep in mind that every 10 meters is an extra atmosphere of
>pressure. And seabottom terrain can be *rough*. Of course, that last
>is probably *why* the trooper is so pissed.

note to self: Figure crush depth for GF BD designs...
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Mon, 25 Oct 1999 12:12:55 +0100
From: Ewan Quibell <E.D.Quibell@bton.ac.uk>
Subject: Re: TML Members as resources

Doug Sinclair wrote:
> 
> Since I seem to have started this, I should post my UPP.
> 
> Doug Sinclair   578CD8-0   Terms 1.5
> Robotics - 3
> Communications - 1
> Naval Architect - 1
> Ship's Boat - 1

Must be the only person on the list who can bost the above skill :-)

> Bow - 1
> JoT - 1
> Survival - 0
> ATV - 0
> 
> I've also got to say that playing Traveller since the age of seven is
> the reason that I chose the career that I'm in.  Years spent lying on my
> stomach on the living room floor designing High Guard ships has lead
> directly to building spacecraft power systems, guidance systems, and
> high performance computers.
> 
> Doug

- -- 

   Ewan Quibell                       Their's not to make reply,
   Senior Communications Engineer     Their's not to reason why,
   Computer Centre                    Their's but to do and die:
   University of Brighton             Into the valley of Death
                                      Rode the six hundred.
   E.D.Quibell@brighton.ac.uk              Alfred, Lord Tennyson

   #include<stddisclaimer.h>

   My spelling is entirerly due to dyslexia, typos, and poetic license

------------------------------

Date: Mon, 25 Oct 1999 07:36:34 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Seven Samurai

>Plus there was some futuristic 'Magnificent Seven meets Road Warrior'
>flick, called "World Gone Wild" with Bruce Dern in a starring role.

I remember that one too.  Bruce Dern sitting in a lawn chair with a golf
club..:)


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Mon, 25 Oct 1999 07:55:27 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Type B/C atmospheres

I worked with HF for 4 years and know it well..Its an acid to be VERY
respectful of.  We kept it in teflon coated plastic bottles.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Mon, 25 Oct 1999 06:39:10 -0500 (CDT)
From: Cynthia Higginbotham <cyhiggin@pipeline.com>
Subject: Re: Space Opera?

> In mail you write:
> 
 
> You really *need* to track down copies of the Skylark Series:
> 
> "The Skylark of Space"
> "Skylark Three"
> "Skylark of Valeron"
> "Skylark DuQuesne"
> 
> All by E.E. "Doc" Smith.
> 
> The escalating power levels are fun. And the series has *the* single
> most interesting villian ever concieved. Dr. Marc C. DuQuesne. He's
> amoral, but charming. He keeps his word, but to the letter. He's smart
> enough to realize when revenge is a waste of time. And he's willing to
> work alongside the good guys if there's a danger to humanity. 

Oh, yeah! One of my favorites from a mis-spent youth reading 
every sci-fi book I could get my hands on.  I am convinced that
Dr Marc C. Duquesne is the inspiration behind Julian May's
tragic villian/hero Marc Remilliard (The Pliocene Exile series,
the Galactic Milieu trilogy). The personalities are too similar,
and they're both French-Canadians with the first name Marc.

Trade-offs: Remilliard is a Paramount Grandmaster Metapsychic,
Duquesne has the DQ. Heh.

				--Cynthia

------------------------------

Date: Mon, 25 Oct 1999 08:11:43 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Space Opera?

>A very *strange* movies titled "The
>Stuff". I won't spoil it, I'll just say "go out and rent it!"


I saw that one too.  Almost as bad as "The Sword and the space Ark",
"Forbidden Zone" and "Samurai Pizza Cats"..:)

___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Mon, 25 Oct 1999 13:57:13 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: The Baron Population Bomb

Douglas E. Berry wrote:
> Also filling the role of "planetary advocate".  I've always
> thought that noble families would have their income tied to the
> economies of their holdings.  This would encourage them to work
> to improve their holdings.
>
> Nobles might also be charged for the expenses of Imperial
> Interventions if they fail to contain problems.

Hmm ... this could lead to a conflict of interests.  For example:
if a planetary government was intending to become  socialist  and
nationalise all private industry this would be detrimental to the
local noble's income.  That noble might use his  position  within
the Imperial nobility to bring pressure to bear  against  such  a
move.  Thus the 3I would be meddling in  local  affairs.  Or  the
local government might try to buy out the local noble's  holdings
ahead of time.  I see some plot hooks here.



Regards PLST
"Rome wasn't burned in a day."

------------------------------

Date: Mon, 25 Oct 1999 08:59:30 -0400
From: Walter Smith <SmithW@HARTWICK.EDU>
Subject: re: Trashing a Ship

Leonard Erickson wrote:
>>>>>>>>
> Would it make a difference if you could pump the pressure up to
> three or four atmospheres, even if it were only in places like Engineering
> Control or the Avionics Bay?

That sort of pressure is going to break bulkheads and seals, even
without an added explosion. One atmosphere is roughly one
kilogram-force per square cm! There are a lot of square cm on a
bulkhead! 
>>>>>>>>>>>
The ships can take this kind of pressure easily from the outside
(gas giant atmospheres, underwater)...but I can see how pressure from
the inside would have a different set of stresses.

Walt Smith

------------------------------

Date: Mon, 25 Oct 1999 06:08:21 PDT
From: "will richards" <willrichards@hotmail.com>
Subject: Re: Honoring J. Andrew Keith with a planet

How about this...
There are several systems in the Spiward marches that only have a number 
designation.
  Why don't we pettition Marc and Loren to have one of them admitted to the 
Imperium and given the name Andy?


Will richards

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com

------------------------------

Date: Mon, 25 Oct 1999 07:37:50
From: "Douglas E. Berry" <gridlore@pop.mindspring.com>
Subject: RE: The Baron Population Bomb

At 01:57 PM 10/25/1999 +0100, you wrote:

>Hmm ... this could lead to a conflict of interests.  For example:
>if a planetary government was intending to become  socialist  and
>nationalise all private industry this would be detrimental to the
>local noble's income.  That noble might use his  position  within
>the Imperial nobility to bring pressure to bear  against  such  a
>move.  Thus the 3I would be meddling in  local  affairs.  Or  the
>local government might try to buy out the local noble's  holdings
>ahead of time.  I see some plot hooks here.

It would take some fiddling.. perhaps tie the noble's income to some
economic index..

"Well Lord Craig, your holdings have a value of Cr. 216 billion.  Pity the
locals don't utilize it better."
- -- 

Douglas E. Berry       gridlore@mindspring.com
http://gridlore.home.mindspring.com/index.html

------------------------------

Date: Mon, 25 Oct 1999 07:50:08 -0800
From: shudson@lightspeed.bc.ca (Steven Hudson)
Subject: Re: Titan Games Preview for (10/24/99)

  Someone was asking about a cheap copy of B:6 - Scouts?
        http://www.titangames.com/

>    Magazines:
...
>        Far Traveller:
>            1(initials inside cover)[$21, VF],
>        Journal of the Traveller' Aid Society: 
>            Best of the Journal, Volume #3 (335) (initials inside
cover)[$12, VF]
...
>        Travellers' Digest:
>            6(initials inside cover)[$23, VF],
...
>    Game Designer's Workshop:
...
>        (MegaTraveller)
>            Referee's Manual (212) [$12, NM]
>            Imperial Encyclopedia (213) [$9, F]
>            Rebellion Sourcebook (214) [$12, NM]
...
>        (Traveller)
>            Starter Edition Boxed Set (251) [$16, Box VF-Contents NM]
>            Alien Module 1 - Aslan (254) [$22, F]
>            Book 1 - Characters and Combat (initials inside cover)[$5, F]
>            Book 2 - Starships [$4.5, G]
>            Book 2 - Starships (initials inside cover)[$5, F]
>            Book 3 - Worlds and Adventures [$4.5, G]
>            Book 3 - Worlds and Adventures (initials inside cover)[$5, F]
>            Book 4 - Mercenary (304) (initials inside cover)[$11.5, F]
>            Book 5 - High Guard (Rev. Ed) (308) (initials inside
cover)[$17, VF]
>            Book 6 - Scouts (337) (initials inside cover)[$12.5, VF]
>            Book 7 - Merchant Prince (343) (initials inside cover)[$29, VF]
>            Book 8 - Robots (344) (initials inside cover)[$28, NM]
>            Suppl. 1 - 1001 Characters (303) (initials inside cover)[$10, NM]
>            Suppl. 4 - Citizens of the Imperium (310)(initials inside
cover)[$10.5,NM]
>            Suppl. 8 - Library Data (A-M) (320) (initials inside
cover)[$11, VF]
>            Suppl. 10 - The Solomani Rim (329) (initials inside cover)[$14, NM]
>            Suppl. 11 - Library Data (N-Z) (332) (initials inside
cover)[$12, VF]
>            Adv. 6 - Expedition to Zhodane (325) (initials inside
cover)[$18, NM]
>            Adv. 8 - Prison Planet (330) (initials inside cover)[$11, G]
>Double Adv. 3 - Death Station/The Argon Gambit (321) (initials inside
cover)[$12, VF]

------------------------------

End of Traveller-digest V1999 #1255
***********************************

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